It occurred to me that I can't remember the last time I sold a board game. Which got me thinking about the dynamics of the thing.
So here's my take:
We used to be a "specialty" store. We carried a wider and deeper inventory on items that weren't well known by the public. But if you were in the "know," you'd seek out the specialty story to get your fix. But even then, only a small percentage of that specialty item would sell well. I'm going to use the 20/80 rule as a point of reference.
Basically, my interpretation is, that in retail the 20/80 rule means that 20% of your product will make 80% of your profits. So as a specialty store, you'd use the profits from that 20% to help carry the other 80%.
Board games are a great example of this. For years, the games Settlers of Catan and Ticket to Ride and a few others were the main fuel of the entire product line.
Anyway, sometimes a specialty item becomes much better known to the public, so it starts showing up in places like Target and Walmart. Again, Settlers of Catan and Ticket to Ride are perfect examples of this, but it's happened before. The biggest falloff in business I ever had was when the chainstores finally took notice of sportscards.
Obviously, this causes problems for a specialty store. To be blunt, the product is no longer a specialty but a commodity. That doesn't mean it doesn't sell well, it just means that is sells in the larger arena. The problem with this is that the chainstores, because of how big they are, get better deals, better discounts, wider exposure, and operate on lower margins and higher volume. Add to this, they often get return privileges and get exclusive variations. They often use the "hot" product as loss leaders.
Obviously, it becomes much harder for a specialty store to compete. The irony is that, when a product finally gets noticed, there is usually a surge of specialty store competition as well.
Oh, I hear you say, but we get to carry all the other games that the chainstores don't carry! Yeah, but the reason they don't carry the 80% of slow sellers is exactly that. They are slow sellers.
At first, I leaned into the specialty stuff (80%) that the chainstores didn't carry, but quickly found out that I was selling even less than before because I didn't have the draw of the 20%. So I reversed gears and carried only the hot sellers, which of course didn't satisfy all those customers who had got used to us carrying the odds and ends.
You can gamble and go all in, doing every little thing to distinguish yourself. That is probably what most specialty stores do, but bottom line, you're working harder for less and burnout is often the result. Burnout is trying to do absolutely everything, the heavy lifting, and getting minimal results.
So you need to shift, either into another specialty product that hasn't been discovered yet. Not so easy to do. That product has to exist for you to shift to it. Or you enter the larger market with something that is sold everywhere.
In the end, being a specialty store sounds great. You're dealing with people who appreciate what you're doing, you're surrounded by cool stuff, and you can maybe eke out a living. That is, until the cycle turns against you.
Here's the Catch-22. If the specialty product never takes off, you're only going to eke out a living. But if it takes off, you'll have most of your customers taken away from you.
Comics to me are an example of a specialty item that the chainstores have never learned how to do. It's difficult and confounding. Sales end up just not being worth it. There have been a few times when comics almost made the leap, and to a certain extent, graphic novels have, but every time there was a boom in comics it would crash just before the chainstores really got a hold of it.
Great...but that means probably that sales for your store are probably not great either.
So here's the lesson that I learned very late in my business career, almost by accident.
I started carrying new books. Now new books are, in some senses, both a commodity and a specialty item. The chainstores carry the product; indeed, there are chainstores who do nothing but new books. There is, of course, Amazon.
So you'd think that this would be a hard business to compete in. But the difference between the specialty items we've always carried (toys, games, cards, comics) and books is the difference in who buys them.
A very small percentage of people buy comics. I could literally hand out free comics on the sidewalk and at the end of the day a large percentage of them would end up in the corner sidewalk trashbin.
A much, much larger percentage of people buy books. So it turns out, if you want to have healthy sales, you need a large customer base to draw on.
The rest is simple competition--how well you do your job, what your locations is, your curation of titles.
In other words, no matter how good I job I do in comics (or games or cards), there will always be a ceiling.
But with books, the sky is the limit. (Well, for me, space is the biggest limiting factor.)
I can compete with Amazon and Barnes and Noble, I can co-exist with Roundabout and Dudleys and Big Story, because there are enough good books that my selection can stand out to enough people to make it all worth it.
I'm not giving up on any of the product I've been carrying for the last 40 years. Comics and toys and games are still a significant percentage of my business, but I've found out that having something that more people want, funnily enough, means you sell more.
It's a cycle. To my great surprise, for instance, sportscards have once again become a viable specialty item. For how long, who knows. But one thing for sure, there was no way for me to survive waiting 30 years for them to come back.
My store has been designed in some ways to be competition resistant. I carry a variety of product so that no one thing is vulnerable. I just keep watching the cycles and adjusting.
Boardgames are having their moment in the sun of the broader market.
We'll see how long they stay there.