It's interesting when Dylan reports on a day at the store. He'll give
a subjective feeling about how busy it was which often doesn't match
the actual sales. But in some ways, that subjective feeling may actually
be more accurate as to the health of your business. You can feel when
people are interested, even if they aren't spending money. It's much
harder to know if people are losing interest but they are still spending
money.
If that makes any sense. You probably have to be a store
keeper to understand. I do remember early on reading that the customer
count was a better measure of how a store is doing than the actual
amount of money taken in.
Imagine, if you will, that you are a
small store with a few customers that you cater to and who, when they
come in, spend a lot of money. But you're using an inordinate amount of
time, energy, and effort to satisfy them, including discounts. Are you a
healthy store?
I'd say you are on dangerous ground. Whereas,
getting a wide variety of people in who seem interested in your business
even if they don't actually spend much, is maybe a better sign that
you're healthy or in a position to get healthy.
I'd rather have a
hundred people spending $10, than ten people spending $100 dollars, but
the latter is very seductive until two or three of them quit, while the first store can lose ten or fifteen people and still have better sales.
Not to mention attracting other customers and the word of mouth that is
engendered.
I always had a sense of whether we were moving forward
or falling back. Sometimes I'd make changes that I instinctively knew were
working even when sales didn't at first reflect it. And I could usually
tell when a fad was starting to cool (I learned the hard way to cut
orders sooner rather than later.)
Pokemon is currently a good
example of that. Sales totals are still pretty good, but I get the
feeling that it's fewer people buying more and older people instead of kids
and young families. That it is older people makes me feel like they are
motivated by FOMO.
When I check online, sales have moderated, but not by much. So there isn't much incentive--yet--to lower prices.
The
difference between this time and the days when fads ruled the market is
that I'm only spending what I actually have in hand instead of ordering
stuff in advance and hoping it pans out. The second difference is that
I'm pretty secure that Magic and Pokemon will continue, even if it slows
down, which means everything will sell eventually.
Maybe not when I'm
in charge, but everything will inevitably sell out given enough time.